General Information
The minerl
package includes several environments as follows.
This page describes each of the included environments, provides usage samples,
and describes the exact action and observation space provided by each
environment!
Note
All environments offer a default no-op action via env.action_space.no_op()
and a random action via env.action_space.sample()
.
Observation Space
Most environments use the same observation space (just an RGB image):
Dict(pov:Box(low=0, high=255, shape=(360, 640, 3)))
Action Space
Most environments use the same action space, which is a dictionary containing a
multitude of different actions. Note that Discrete
and Box
are
actions spaces defined by Gym.
Dict({ "ESC": "Discrete(2)", "attack": "Discrete(2)", "back": "Discrete(2)", "camera": "Box(low=-180.0, high=180.0, shape=(2,))", "drop": "Discrete(2)", "forward": "Discrete(2)", "hotbar.1": "Discrete(2)", "hotbar.2": "Discrete(2)", "hotbar.3": "Discrete(2)", "hotbar.4": "Discrete(2)", "hotbar.5": "Discrete(2)", "hotbar.6": "Discrete(2)", "hotbar.7": "Discrete(2)", "hotbar.8": "Discrete(2)", "hotbar.9": "Discrete(2)", "inventory": "Discrete(2)", "jump": "Discrete(2)", "left": "Discrete(2)", "pickItem": "Discrete(2)", "right": "Discrete(2)", "sneak": "Discrete(2)", "sprint": "Discrete(2)", "swapHands": "Discrete(2)", "use": "Discrete(2)" })
Here is an example action:
{"ESC":0, "camera":[10, 45], "swapHands":1}
ESC
The ESC
action may be used in some environments to end the episode (e.g., BASALT environments).
Otherwise it does nothing.
inventory
The inventory
opens the inventory GUI. This will yield an observation
image something like the following:

camera
This action changes the orientation of the agent’s heading by the corresponding number of degrees. The head changes its orientation pitch by the first component and its yaw by the second component. Both components are limited to [-180, 180] inclusive.
pickItem
When an agent looks at a block and executes this action, if that block type is in the agents inventory, it will be put it into the agent’s main hand.
swapHands
Swaps the items in agent main hand and secondary slot.